<< Objectives >>
We know the importance of digital technology in our world and we also know how this can support the youth that we work with. Through different support methods we can help our youth seek employment, believe in themselves and their strengths and be able to overcome their fears.
This Training Course is designed for youth workers and youth leaders that are interested in technology and interfacing. During this training we will use the well-established Lego kit, Lego Mindstorms Education EV3 set. In this particular training we will be familiarizing ourselves with the intelligent EV3 Brick and assorted sensors and motors.
Through this they will learn how to control the Driving Base and trigger events based on input from the selected sensors and get the fundamentals of more complex topics, such as programming loop, arrays, data wires, switches and much more.
The aim of this course is to give the individuals the knowledge that they need to manipulate the hardware and software components that make up the Robot Educator Content Pack and Lego Mindstorms Education Software. The outcome after this training the participants will evolve in:
Teamwork and Social Skills, Communication and Language skills Lowering Anxiety and Stress, Problem solving, Mathematics and Spatial Awareness, Creativity and Experimentation, Physical Development, Perseverance and Management of Frustrations, Self-Confidence, Patience, Focus and Concentration.
During the training course the themes will be approached in workshops and smaller work groups. We will try to make sure that the participants will be able to express their opinions and themselves through activities that are varied and interactive and will rely upon the abilities and strengths of the participants.
We will pay attention that all of the participants would be able to express their opinion and share ideas in accordance with their language competencies. In the group work we will use methods that energise and motivate everyone. We will always start with some motivating activities such a video or a case study or a role play, so everyone even those who have some lower language level to tell their opinions and then move to talking in front of bigger groups. The chosen methods will be: non formal learning approaches using simulations, role plays, energizers, reflections/debriefing, case studies/hands on designing.
The basics of our methodologies are active co-operative learning combining experience and theory implementation. This way we will define our methods: learning by games, round-table conference, moderated discussions, learning by doing, plenary sessions, interactive work based on advanced preparations, creative workshops with coaching.
It is sometimes said that in international projects cultural stereotypes might affect the working procedure and the team spirit. The group leaders will prepare the participants in advance for the possible conflicts and will work on that the participants will be tolerant and respectful with each other. The proposed games, workshops and discussions will also serve this purpose as the participants will be able to spend long time with mixed groups. We will also organise cultural evenings where promoters will have the opportunity to show aspects of their country, region and language. This will enhance the acceptance and enforce social inclusion in practice.
We plan activities for enhancing the process of NFL. All activities will be targeted. That means all activities will be organized and structured according to our objectives. Moreover we will focus on the participants’ motivation and interest during the training period. As soon as the project will be approved by the NA we will search and ask for the participants’ learning and practical experiences and needs for self-improvement and so we will plan our daily agenda of NFL accordingly. We also planned not so strict in implementation and timeline activities because we aim to flexibility during learning process and in methods and approaches.
<< Implementation >>
The participants do not need to be professional in LEGO Mindstorm EV3, digital literacy, however they do not need be eager to learn as this will be a learning journey where together through non formal education and self directed learning will lead to a successful learning process. Participants need to be working with young people in their everyday reality, are active or willing to be active and are interested to explore their use in the LEGO Mindstorms EV3 and the digital world.
They also need to be comfortable in speaking and understanding the English language as this will be the language in which the training course will be delivered in. In order to have full participation good command of the English language is needed. In case of difficulties in understanding something due to the language, the trainers speak various European languages and that would be an asset to explaining again in the participant’s mother tongue.
All activities are based on non formal education methods, learning to learn and self directed learning. There will be simulations, hands on work and sharing of knowledge.
Preference should be given to those who will be willing to implement what they learnt in the training course in their organisations and transfer the knowledge gained to their young people. Participants need to be interested and willing in developing social media projects focused on active participation of young people.
Partners are responsible for the selection of participants through continuously communication with the organizers. No participants will be excluded cause of economical, educational or other disadvantage background.
<< Results >>
For the participants, measures have been taken towards the inspiring effect of the topic of the training course so that they bring social networking as a means to promote their good practices closer to their daily youth work practice. Besides inspiration, we ensure that specific knowledge will be fostered and a set of skills will be developed so to use them for multiplying as conveyors to their colleagues, as activists in their local communities and local environment and as project partners in the future.
The impact on civil society is the responsibility of the partners involved in the project. Through the implementation of this project we will see that all methodologies deployed can be transferred to our partners in practical means. They will be provided with adequate documentation to propogate this first hand learning process withing their proximate community and thus achieve greater reachability both locally, among their communities, but also on a wider European level.
Multiplying effect and sustainable impact
People involved in the project are themselves youth workers or members of youth organisations. These participants from such promoter organisations will be encouraged to act as a multiplier in order to spread the project’s results and/or use these results in the organisation of future projects both within the Erasmus + Programme and beyond (within their own communities or through other funding programmes). Online dissemination of results and tools through our website will serve to further enhance the multiplying effect.
As for the follow up, we are hoping to continue with the training course idea in more of the partner organisations which will implement it in the future, of course with all the necessary adjustments according to the organisation’s and country’s specificities. Furthermore, the session “looking forward” of the project is specifically designed to discuss on how to collaborate on the subject of gender issues within the Erasmus + Programme in the future. The discussion will bring different promoters together with the aim of drafting ideas and plans of implementation for possible future projects.
NameFINGERPRINTSTypeNon-governmental organisation/association/social enterpriseAddress70, Le Nid St Michael Street , ZRQ2106, ZurrieqRegionMaltaCountryMTWeb-Missing-
NameHORIZONS FOR YOUTHTypeNon-governmental organisation/association/social enterpriseAddressKefallinias street 48, Unknown, AthensRegionAττική (Attiki)CountryELWeb-Missing-
NameTOKAT EKONOMIK KALKINMA VE MESLEK EDINDIRME DERNEGITypeNon-governmental organisation/association/social enterpriseAddressYeniyurt Mahallesi İsmail Altıngövde Caddesi Sanayi Sitesi 20. Blok No: 5, 60100, TokatRegionTokatCountryTRWebhttp://www.tekmed.gov.tr
NameNGO YOUTH CLUB ACTIVETypeNon-governmental organisation/association/social enterpriseAddressVőru 11, 13612, TallinnRegionPőhja-EestiCountryEEWebhttp://www.clubactive.eu
NameNETWORK FOR EUROPEAN CITIZENSHIP AND IDENTITYTypeNon-governmental organisation/association/social enterpriseAddressMarkou Drakou, 7, 7510, XylotymbouRegionΚύπρος (Kýpros)CountryCYWebhttp://www.necieu.wix.com/neci
NameADEL SLOVAKIATypeNon-governmental organisation/association/social enterpriseAddressCernysevskeho 10, 85101, BratislavaRegionBratislavský krajCountrySKWebhttp://www.adelslovakia.org
NameASSOCIACAO CHECK-IN – COOPERACAO E DESENVOLVIMENTOTypeNon-governmental organisation/association/social enterpriseAddressRUA CAMPO DE TIRO 14, 7800 256, BEJARegionAlentejoCountryPTWebhttp://www.checkin.org.pt